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The programming language C #. Introduction to the work.

Author: José Antonio González Seco full course available DOC and PDF formats on the author's web .
  • INTRODUCTION TO THE WORK Recommended Prerequisites structure of the work Notation Conventions Recommended Prerequisites In principle, easily understand this book is recommended to be familiar with basic concepts of object-oriented programming, particularly programming languages \u200b\u200bC + + or Java to C # the drift. However, these are not prerequisites for and understand that every time it introduces an element of language defined and explained the basic concepts for understanding. Still, it is still advisable to have the above requirements in order to move with greater ease by the book and to the fullest. Continue Reading ...
  • structure of the work
  • Basically the core of the work is the programming language C #, which not only describes the syntax but also tries to explain what are the reasons for decisions taken in its design and what are the most difficult to detect errors that may occur when you develop applications with it. However, the 20 subjects used for this can be broken down into three sections: Block 1: Introduction to C # and. NET : Before starting to describe the language is required to explain why its existence, and for this is required before entering the platform. NET is Microsoft with the closely linked. That is the purpose of items 1 and 2, which explains the features and basic concepts of C # and. NET, the novel contributions of the two and introduces the programming and compiling applications in C # with the typical Hello World! Block 2: Description of language: This block constitutes the bulk of the work and consists of topics ranging from 3 to 19. They describe in detail the aspects of language show examples of its use, explaining why and advising her of what the problems are more difficult to detect that can arise when using them and how to avoid them.


Block 3: Description of compiler : This last block, formed only by the item 20, describes how to use the C # compiler both from the console window from the tool as Visual Studio.NET. How to describe language, also attempts to explain the most comprehensive, useful and understandable as possible to the meaning, why and applicability of the compile options it offers.

Notation Conventions
To help highlight the key information using different conventions regarding the fonts used to represent each type of content. These are:
    The text for explanations was written using the Arial font, as in this paragraph.

  • Fragments source code have been written using the fixed-pitch font as follows:
      class HelloWorld {static void Main () {System.Console.WriteLine ("Hello World!");}}
    • This same source is to be used from the explanations every time you refer to something in the source code. If this element is also a reserved word or language is predefined in the library. NET, your name is written in bold in order to highlight the special character of the
  • references to texts of the interface operating system (file names and directories, text of the command line, etc..) are written using the same fixed-pitch font. For example: csc
HolaMundo.cs

When this type of text also used to refer to predefined elements such as recommended file extensions or names of applications included in the SDK, is written in bold. In describing the syntax for defining the elements of language use fixed-pitch font and in italics represent optional elements in it, in bold text to be written as is, without bold and between symbols \u0026lt; ; and> representing the texts to be put in place. For example, when we say that a class should be defined as follows:
class

\u0026lt;ClassName>
{

\u0026lt;miembros> } What you are saying it is to write the keyword class, followed by text that represents the name of the class to define, followed by an opening brace ({), optionally followed by text that corresponds to definitions and followed members a closing brace (})

    (C) 2001 José Antonio González Seco
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